Latest release
Tizbin
Two almost identical images. A handful of hidden changes. Hundreds of levels designed for quiet focus.
- No time limit
- Zoom and hints
- New levels added regularly
Independent mobile game studio
We design and build mobile games in Unity, with clear mechanics, distinctive art, and performance that holds up on everyday phones.
Detective mysteryKaragah Alavi
Selected games
Short sessions, readable controls, and art with a point of view. Each project starts with a simple reason to keep playing.
Latest release
Two almost identical images. A handful of hidden changes. Hundreds of levels designed for quiet focus.
Hidden object mystery
A Persian hidden-object story set in Iran, built around clues, atmosphere, and search-and-find play.
Word puzzle
Untangle scrambled letters, uncover sentences, and keep moving through compact word puzzles.
Puzzle prototype
A mobile puzzle prototype pairing lightweight Unity shaders with a restrained visual direction.
Board game
Solo or local two-player chess with a built-in clock and an AI opponent for quick matches.
How we work
Design, code, art, and UI stay close together. That makes it easier to test the core idea early and keep the finished game focused.
We prototype the core loop first, then build levels and progression around what already feels good to play.
Gameplay systems, tools, shaders, and mobile performance are handled as one production problem.
We shape the game's identity through interface design, effects, 2D and 3D art, and readable interaction states.
The studio
A compact team covering production, Unity development, and interface design.
Founder and CEO
Unity developer
Unity developer
UI/UX designer
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